Haha, looking at it sitting there on my front page makes me feel like talking a little about what was up with "Leaf Blower Madness".
To me, it's a silly thing from my past when I was still trying to make games in Flash, and it was the very last Flash game I finished before petering out and moving away from Flash (it's a horrible engine, and I'm glad I moved on). The only real part of LBM that I hold pride in is making it within the span of 2 weeks -- but on the other hand, that clearly shows in the game design.
Since working on LBM, I've moved over to Game Maker Studio and I'm swinging a bat at making commercial games right now. Currently I'm working under Rightstick Studios, LLC as it's co-founder, CEO, as well as lead developer and artist on Wonder Wickets, which is coming out very soon to Steam.